/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

using UnityEngine;
using System.Collections;
using NUnit.Framework;

namespace BehaviorNodeUnitTest
{
	internal class UnitTestBase_0
	{
		public AgentNodeTest testAgent = null;
		
		[TestFixtureSetUp]  
		public void initGlobalTestEnv()  
		{
			BehaviacSystem.Instance.init();
			
			GameObject testAgentObject = new GameObject();
			testAgentObject.name = "@UnitTestAgent";
			testAgentObject.transform.localPosition = Vector3.zero;
			testAgentObject.transform.localRotation = Quaternion.identity;
			testAgentObject.transform.localScale = Vector3.one;
			testAgent = testAgentObject.AddComponent<AgentNodeTest>();			
			testAgent.init();
			
			//Debug.Log("InitTestFixture");
		}
		
		[TestFixtureTearDown]  
		public void finlGlobalTestEnv()  
		{
			testAgent.finl();
			
			BehaviacSystem.Instance.finl();
			//Debug.Log("FinlTestFixture");
		}
		
		[SetUp]  
		public void initTestEnv()  
		{
		}
		
		[TearDown]  
		public void finlTestEnv()  
		{
			testAgent.btunloadall();
		}
	}
}
